Awarding XP...
Awarding XP...
The book describes XP awards for killing monsters and for quest rewards.
Pages 54 (of the first sample adventure) each state:
“Everyone gets 1,500 XP for solving the murders and another 1,000 for findg and handling the information about orcanthropy.”
Question: are such rewards per PC? Or divided amongst the PCs?
I know how it is done in pervious iterations if D&D.... but Whitehack is its own thing, and the text never mentions dividing XP (as far as I have seen).
Has this come up?
Second:
Do your players define the quest goals ahead of time for Quest XP (or know about the goals as defined by the Referee)? Thus having a focus for action?
Or does the Refreee sometimes look at what has transpired (since PCs often do/accomplish things he could not have expected) and say, off the top of his head, “Okay, you all get such-and-such XP for doing this thing you just did”?
The book describes XP awards for killing monsters and for quest rewards.
Pages 54 (of the first sample adventure) each state:
“Everyone gets 1,500 XP for solving the murders and another 1,000 for findg and handling the information about orcanthropy.”
Question: are such rewards per PC? Or divided amongst the PCs?
I know how it is done in pervious iterations if D&D.... but Whitehack is its own thing, and the text never mentions dividing XP (as far as I have seen).
Has this come up?
Second:
Do your players define the quest goals ahead of time for Quest XP (or know about the goals as defined by the Referee)? Thus having a focus for action?
Or does the Refreee sometimes look at what has transpired (since PCs often do/accomplish things he could not have expected) and say, off the top of his head, “Okay, you all get such-and-such XP for doing this thing you just did”?
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