Hello all!
Hello all!
I'm looking for clarification on the strong's sixth melee ability. It allows the strong to buff allies or debuff enemies. The rules say it can be used once per round, but otherwise don't specify if the effect has a duration or if it can be stacked.
I'm trying to take the rule book's advice and do what feels right for our campaign, but different interpretations of this ability could make it wildly more or less powerful and I'm curious where other people have gone with it.
I'm inclined to allow one extra stack per level, representing how the character has learned different ways to motivate and demotivate over time, but could also see requiring a better roll each time the ability would effect the same target.
Any thoughts are appreciated.
I'm looking for clarification on the strong's sixth melee ability. It allows the strong to buff allies or debuff enemies. The rules say it can be used once per round, but otherwise don't specify if the effect has a duration or if it can be stacked.
I'm trying to take the rule book's advice and do what feels right for our campaign, but different interpretations of this ability could make it wildly more or less powerful and I'm curious where other people have gone with it.
I'm inclined to allow one extra stack per level, representing how the character has learned different ways to motivate and demotivate over time, but could also see requiring a better roll each time the ability would effect the same target.
Any thoughts are appreciated.
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