I read about WH some time ago and it sounded cool so I bought it (1st Edition).
I read about WH some time ago and it sounded cool so I bought it (1st Edition). I went as far as writing an adventure but never used either the adventure or the rules. When the 2nd edition came out I bought a couple of copies of that but alas they ended up on my shelf unread! Recently I came back to the idea of putting it to use and have a few questions after reading the initial pages. Given the game rules are so open there is no wrong/right answer but I wondered what thoughts other people who have played the game were.
- The Deft
1.
Have slots (object/animal) they are attuned to. So do you allow (for example) a 4th level monk (2 slots) actively attuned to his staff (an example slot 1) and book (an example slot 2) to extraordinarily only use each one once per day or can they say use say the staff twice in a day if they chose to (but no use of the attuned book after the 2 slot limit is reached)?
2.
An example of the Deft’s slot use I read (hope I have this right) was to hit the dragon’s weak spot and thus slay it with a “nigh impossible” shot with his bow. This does suggest one shot kills vs. big (boss) bad guy is quite possible (a roll would be required) – which seems pretty powerful? Maybe only allow if the PC actually knows of the weakness? (a little bird told him).
3.
A deft attuned to a book of lore could almost know the answer to everything couldn’t they? – at least once per day to see if they know the “nigh impossible”?
- The Strong
4. ST bonus is +4 vs special melee attacks – sorry but what is an example of a special melee attack – are these the special combat options on page 18?
- Pre-generated Characters
5. Not sure if the allocated group for Ogil the Deft Twisted Antiquarian has been done correctly so I am sure its my misunderstanding, he has “Trade & Barter” after Cha but where did this “Group” come from?
- Species (Group)
6. There is an example how a species trait can work against you e.g. the DM says Dwarves can’t swim fast so that’s a double negative roll. I assume that only applies to the Stat that dwarf is assigned to? For example if my Dwarf had Wis (Dwarf) Cha (Dwarf) – getting double positive rolls for related tasks using those stats, how does Wis/Cha apply to a swim fast attempt (where Str or Con or Dex would be appropriate) – or do you apply double negatives in such situations even if the race is not written against the relevant stat?
I do love the openness of WH but wonder if it might get out of control if I am DM as I have a player who is way cleverer than me - actually both players are cleverer than me :) Still, hoping to convince the guys (who don’t like changing rules) a one shot of WH is worth a go. Maybe I should be Deft DM so I don't have to roll for the one shot attempt ...
- The Deft
1.
Have slots (object/animal) they are attuned to. So do you allow (for example) a 4th level monk (2 slots) actively attuned to his staff (an example slot 1) and book (an example slot 2) to extraordinarily only use each one once per day or can they say use say the staff twice in a day if they chose to (but no use of the attuned book after the 2 slot limit is reached)?
2.
An example of the Deft’s slot use I read (hope I have this right) was to hit the dragon’s weak spot and thus slay it with a “nigh impossible” shot with his bow. This does suggest one shot kills vs. big (boss) bad guy is quite possible (a roll would be required) – which seems pretty powerful? Maybe only allow if the PC actually knows of the weakness? (a little bird told him).
3.
A deft attuned to a book of lore could almost know the answer to everything couldn’t they? – at least once per day to see if they know the “nigh impossible”?
- The Strong
4. ST bonus is +4 vs special melee attacks – sorry but what is an example of a special melee attack – are these the special combat options on page 18?
- Pre-generated Characters
5. Not sure if the allocated group for Ogil the Deft Twisted Antiquarian has been done correctly so I am sure its my misunderstanding, he has “Trade & Barter” after Cha but where did this “Group” come from?
- Species (Group)
6. There is an example how a species trait can work against you e.g. the DM says Dwarves can’t swim fast so that’s a double negative roll. I assume that only applies to the Stat that dwarf is assigned to? For example if my Dwarf had Wis (Dwarf) Cha (Dwarf) – getting double positive rolls for related tasks using those stats, how does Wis/Cha apply to a swim fast attempt (where Str or Con or Dex would be appropriate) – or do you apply double negatives in such situations even if the race is not written against the relevant stat?
I do love the openness of WH but wonder if it might get out of control if I am DM as I have a player who is way cleverer than me - actually both players are cleverer than me :) Still, hoping to convince the guys (who don’t like changing rules) a one shot of WH is worth a go. Maybe I should be Deft DM so I don't have to roll for the one shot attempt ...
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