Actual play of last night's game of The Keep on the Borderlands in our alternate setting.


Actual play of last night's game of The Keep on the Borderlands in our alternate setting.

Originally shared by Eric Nieudan

Third session of Whitehacked B2 last night vial roll20. The characters finally reached the Keep after investigating an iron foundry on the road -  a randomly generated pointcrawl that I thought was too challenging for level 1 characters. (But that I didn't fiddle with to teach the players an important lesson about old school adventuring.)

Guess what, with a combination of very lucky rolling and some good instincts, everyone left alive. The foundry had been taken over by a wounded white dragon, who had eaten its occupants and necroanimated subsequent visitors. Last session had seen the insectoid knight kill three ghouls that ambushed him, and the party defeat eight goblin skeletons without waking up the dragon who was sleeping its injury off in the next room (another lucky roll).

This time, the beast woke up due to one of the characters involuntarily leading a pack of panicking moutain goats (running from what, they never found out - GOAT MYSTERY!) into the dungeon, while another one decided to explore the mysterious, frost covered workshop.

Panic! Goats! Breath weapon! Frozen characters! I rolled terrible damage and most of the adventurers managed to flee (one of them riding a goat), leaving the Wise Janusian soulhunter, who had disturbed the dragon and shot a crossbow bolt in its neck (lucky rolls, I'm telling you), to fend for himself.

But some roleplaying, a good Charisma check and a promise to bring back some healing magic got him off the hook. His traveling companions aren't sure what happened in the lair, and I have a new faction in the aera. It took the pary the best of two days to reach the Penance Keep. The only encounter on the road was dead mountain goats, butchered in the swamp south of the road. Butchered by whom? They didn't find out... yet another GOAT MYSTERY!

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