If you know something about Stoner or Doom music, you may know about Sleep.

If you know something about Stoner or Doom music, you may know about Sleep.

There's a song from that band called Dragonaut (https://www.youtube.com/watch?v=zj9IAvv32wE) which made one friend and me wonder what was a Dragonaut (in Spain, we don't use that term to define a dragon raider).

My friend argued that it was just a simple dragon raider, but since the song was talking about flying over solar seas, through Mars sky, or heading to the Nebula, my concept of dragonaut was like a dragon raider who travels accross universe (even through planes).

After that debate, I decided to translate that concept to a potential setting by taking Whitehack rules as an experiment.

It is truly clear that dragonaut can be a vocation or an affiliation. I came to the conclusion that the best option would be a vocation, maybe that vocation can be extended to dragonaut knight, dragonaut necromancer or maybe a dragonaut explorer....who knows?

Then I started to look at the character classes. First of all, I think that on 1st level, to make it interesting, no character would have a dragon as mount. They need to earn it. So, a good idea should be to get a dragon and maybe train it. (the stats of the dragons can be used with the rules of vehicles)

For deft characters, the affiliation group is not marked next to anttribute. Also, all the slots would in average related with the dragonaut culture: maneuvers, the proper dragon, mentorship,etc...

For strong characters, all combat options are compatible, so no change would be needed. Also, the power acquired from a killed enemy could be transferred to the mount.

For wise characters, the miracles should be partially oriented to the dragonaut culture, giving special powers to the dragon, helping it during the fly or maybe, travelling through portals or planes.

Of course, the dragon concept may expanded beyond the descriptions that are included on the monster list.


What do you think? Am I forgetting something?

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